Archive for the ‘Music’ Category

Music: What is a fan?

Sunday, January 27th, 2008

Is a fan someone who likes hearing a song on the radio?

Is a fan someone who records the song off the radio or downloads that song off of bittorrent for their ipod?

Is a fan someone who buys a copy of that song on iTunes Music Store or Amazon.com?

Is a fan someone who buys a CD that includes that song from the Internet or a record store?

Is a fan someone who buys a used copy of the CD for $0.99 on ebay or in a used CD store?

Is a fan someone who buys the artist’s entire back catalog of CDs, used, on ebay or at a used CD store?

Is a fan someone who pays $5 cover charge to see an artist in a bar?

Is a fan someone who pays $1000 to a “Broker” to see an artist in a stadium?

Is a fan someone who pays $40 for a screen printed t-shirt featuring the artist?

Is a fan someone who evangelizes an artist to other people but has never purchased the artist’s music?

What is a fan?

If I ran a Record Label, I’d…

Sunday, January 27th, 2008

If I ran a Record Label, I’d make sure that everyone who worked for me read Courtney Love’s speech from the Spring 2000 Digital Hollywood conference in New York. This is probably the single most brilliant thing I’ve ever heard or read about the music business in the digital age. Read it.

If I ran a Record Label, I’d understand that artists were successful before labels existed and will remain successful after labels disappear.

If I ran a Record Label, I’d realize that the product I had been successful in selling until digital distribution harshed my world was not music, it was a container — and we were great at making, selling and distributing containers but mostly suck at understanding music as an intangible medium.

If I ran a Record Label, I’d understand that the businesses of manufacturing and distributing music containers were essentially commodity businesses that relied upon scarcity and/or saturation in the marketplace. If an artist didn’t have access to containers, the odds of them ever having their art available to the world were slim — and container listening folks were only able to to access the containers presented to them in their local record/cd store.

If I ran a Record Label, I’d go out of business before demanding or requesting ISPs and Countries support my quickly disintegrating business propositions with blanket subscription fees. I’d know that in most “blanket” music levy situations, only a select few highly promoted artists (and subsequently their publishers and labels) are disproportionate recipients of the collected funds. Recipients of 50% of the Canadian blank media levy are identified by their presence in an annual 14-day sample of commercial and state-operated radio stations across Canada.

If I ran a Record Label, I’d understand that the only music-related business to improve it’s control over the consumer in the digital age has been the ticket scalp^H^H^H^H^Hbroker. I’d work with artists on improving or optimizing the ticket-buying experience of people attending their live performances.

If I ran a Record Label, I’d forget everything that I and my industry had ever done to control the productization, packaging and distribution of containers and focus on helping my artists connect to and maintain a relationship with people who appreciate their art. There is no such thing as a “used” relationship.

Network Monetization 101: Degrading vs. Metering

Sunday, January 20th, 2008

During the last few days, much has been written in the popular tech blogs about the throttling actions of Comcast vs. the proposed metering actions of Time Warner — suggesting that metering might be the preferred and fairer approach to restricting subscribers’ growing bandwidth usage habits. That discussion only focuses on a small part of the bigger picture, however.

From the network operator perspective, degrading service and metering service are mutually exclusive actions that create opportunities for monetization on each side of their operation at the application layer.

In the media distribution food chain, cable companies and telcos have always monetized either side of the communications relationship they are facilitating — at the application layer. Connectivity and access at the transport layer are not monetized by legacy communications infrastructure as it is with IP networks.

Cable companies charge, demand ad revenue opportunities or otherwise negotiate remuneration from television networks requesting availability to their subscribers and then turn around and charge subscribers for access to the television networks.

“Network Availability” (what AT&T and others are suggesting they need, in opposition to “Network Neutrality”) is about restricting and monetizing media availability to subscribers.

“Conditional Access” and DRM are about restricting and monetizing subscriber access to media.

In an application layer monetized world, if an operator can’t negotiate a revenue stream from a media producer or aggregator, availability of the media producer’s product is degraded or disallowed — If revenue can’t be obtained as a result of a subscriber request of a media product, access is prevented.

Meter vs. Degrade

With the Internet, network operators have been left out of the media delivery monetization pie, other than deriving income by supplying “Naked” transport in to and out from their infrastructure.

Comcast and Time Warner are approaching the monetization of Internet-delivered media completely differently.

If Comcast can successfully negotiate frees from media producers and aggregators in exchange for not degrading their Internet-delivered media, Comcast has successfully generated a huge stream of perpetual income that didn’t exist until that deal.

If Time Warner can successfully implement fees from subscribers in exchange for delivery of their Internet-delivered media, Time Warner has successfully generated a huge stream of perpetual income that didn’t exist until those subscribers signed on.

The Whole Communications Show and Conference

Saturday, January 12th, 2008

In my recent post about not attending CES, I referenced an idea I have about a conference I’d love to attend, but doesn’t exist — sort of a “Whole Communications Show and Conference.” Later, I shared a little of my philosophy about media relationships and how devices and infrastructure play a facilitating role rather than a central role.

Media relationships are rare in today’s communications environment — In fact, media producers seem to have been actively trying to avoid them. The cable system operators and telcos have amplified this inclination, by locking media and communications products behind Walled Gardens.

Media Evolution
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However, both audio and visual media have reached the point where their consumable and broadcast formats are universally available on one hand and universally usable on the other. This optimal state enables the media products to escape proprietary devices and networks and exist wherever the format is understood.

The recording industry has been very slow to adapt to this development and the motion picture and television industries appear to be a little more cognizant about their future, but seem to be hesitating when it comes to fully embracing change.

There are several high-profile examples of television networks developing Windows-only media download services and film studios still encourage the formation of operator-based exclusive content deals.

Tethering media products artificially restricts media’s availability to consumers and conversely constricts a consumer’s access to media — this is why “Network Neutrality” is important. However, if media producers were truly invested in neutrality, they would be enthusiastically pursuing the formation of media relationships, and they aren’t — yet.

Features
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Under the misnomer of “Convergence,” media producers have been sold on a vision of the future that advises them to adapt their existing products from one old media device or infrastructure onto another old media device or infrastructure.

The “Triple Play” concept invented by the incumbent infrastructure operators is a perfect example of the linear thinking and tunnel vision behind “New Media”.

Media producers are best to forget about Triple Plays and start conceptualizing media products for features that exist across platforms and networks — there are no more televisions or stereos, there are players.

The days of remonetizing assets across and upon new platforms are also over, as demonstrated by the fact that everyone has re-encoded their music collections for use upon audio players — it’s only a matter of time before consumers start re-encoding their film and television collections for use upon video players.

“Mobile Video”, “Mobile Web” and “Mobile Commerce” do not exist — short of operators obfuscating access to their platform to inflate the size of their Walled Garden. There will be no logical reason why IP video, web or commerce can’t exist natively within a mobile environment as it does on any other Internet-connected device.

Media Conferences
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There are a couple dozen media industry conferences produced worldwide. Most have been around for decades, begun as their respective industries took shape. Until the 90s, most of the media industries were segmented along proprietary infrastructure — For example, cable television shows were all about the newest set top box, largest head ends and widest coax cable and mobile telephony shows were focused on how to deliver more voice calls, of a higher quality through a matrix of smarter cell towers from smaller portable telephones.

As the Internet gained users and growth, an avalanche of digital media applications were tacked onto the formerly-proprietary networks and devices courtesy of IP-inspired technologies. The trade shows however, remained very linear in their focus. Even their “New Media” context was all about identifying and segmenting off the newest digital services within their old, proprietary business models.

I believe there will always be a need for shows for device manufacturers, for media producers and game developers to meet separately amongst others in their field to formulate standards, discuss best practices and whatnot.

Infrastructure operators across platforms need to begin thinking of meeting together at a large IP Network shindig (less NetWorld + Interop, more outward-facing) or else become naked transport against their will. Whole Media will commoditize incumbent infrastructure into raw transport, they will need to become the best, most efficient transport they can to compete effectively in a Whole Media economy.

The Whole Communications Show will give media producers a place to spend a little time at the 50,000 foot level with device manufacturers and work on products that create media relationships independent of infrastructure and allow for license federation across devices — Whole Media.

Producers that ignore Whole Media will find their existing and planned business models and partnerships disrupted — and eventually, their assets outside of their control.

Consumers are quick to understand that they can move abandoned media wherever they desire with or without the producer’s participation. Whole Media is about grabbing hold of the media relationship with consumers and actively working with them to facilitate a relationship wherever it may go.

Whole Media is a relationship without segmentation — concerning products without boundaries.

My ideal communications device
(AKA Jenn’s Communications Device Manifesto)

Monday, July 2nd, 2007

All the hype about Apple’s iPhone has me thinking about a device so cool and useful that I would do just about anything to own one. These are the features such a device would have:

Form factor

  1. The device would be about the size of an iPhone and weigh no more than 4oz.

Interface

  1. A high-definition screen, larger than 240×320 pixels — preferably 480×720 at 180dpi or higher. It would work in both portrait and landscape orientations.
  2. There would be on-screen virtual keys and also connect to a bluetooth keyboard.
  3. It would accept voice commands, including voice dialing.
  4. It would be capable of connecting to a bluetooth headset
  5. The video could be output into an external monitor (think airlines / desktops / tvs)
  6. The OS and Applications windowing API would allow for slick and reactive experience.

Memory and Storage

  1. There would be at least 2GB of RAM
  2. There would be at least 20GB of stateful storage (disk or solid state).
  3. There should also be a USB2.0 or Firewire port for external storage
  4. There should also be an API available to connect to WebFS or some other remote IP-based storage service.

Power

  1. The battery should be removable, with spares sold as accessories.
  2. Battery life should average 8-10 hours, regardless of voice or video use.
  3. There should be modular mains connectivity for worldwide AC options.
  4. There should be an option for Car, Boat and Plane DC power connectivity.

Multimedia

  1. There would be a camera with a resolution of at least 2MP. This would be used for taking photos or capturing video.
  2. It should be able to receive streaming video from files or broadcast
  3. It should be able to address my home media server(s) through a tethered sync or from any IP network
  4. there would be a stereo microphone.
  5. There would be sound input (line and mic) and output jacks (line and headphone).
  6. There would be a hardware OpenGL 3D render engine.
  7. There would be hardware H.264/MPEG 4 encoding and decoding. A FPGA/Media ASIC for future codec compatibility

Applications

   Productivity

  1. Email should be compatible with IMAP(S), POP3(S) and Exchange over IP
  2. Calendar should sync over IP with Exchange, .Mac, Yahoo or Google calendars and also have the option to sync via tether to my local Outlook/iCal
  3. My address/phone book, notes and lists should also sync over IP and/or tether.
  4. I should be able to plug in a GPS USB key and tie location into meetings/events in my calendar
  5. There should be an option to perform the above securely (OpenSSL, MSFT VPN and Cisco VPN compatible)
  6. The geek in me also wishes an SSH client — because my productivity often relies upon a command line.

   Internet

  1. There should be a full featured web browser with Javascript, Flash and a full Java Runtime Environment
  2. There should be freedom for developers to develop for the device platform, release open source applications or commercial applications as they desire
  3. There should be freedom for consumers to use open source or commercial applications upon the device as they desire
  4. There should be an open API that Internet software can utilize to plug into the camera, microphones, USB and A/V ports.

   Voice Calling

  1. 100% Voice over IP.
  2. Roaming and Long Distance constraints and rules would not be tied to the device.
  3. The phone number or network address should be temporarily or permanently assignable to other IP-based devices

   Video Calling/Conferencing/Receiving

  1. 100% Video over IP.
  2. Compatible with other IP-based video calling and conferencing standards as they are adopted
  3. Compatible (and addressable at no extra cost) with my IP Video Television services and subscriptions

Network Plan

  1. Membership/Subscription/Identification/Access Control should be performed and verified at the personal level rather than the device level. I should be able to replace my IP Communications device freely without pre-notifying the network operator and having to negotiate new device credentials.
  2. The communications device will never ever register itself on a cell/mobile operator’s voice network. Ideally, there will be no “Home Network” registration required and therefore no need to roam.
  3. The network service will actually be a network access aggregator who, through relationships with WiMax and WiFi network operators, will ensure that I have a near-seemless worldwide access experience at a flat rate price.
  4. There is no mandatory application or service feature bundling requirement from the network operator or aggregator. I am free to form application delivery relationships with anyone I wish, worldwide (including VOIP and Television).
  5. I am free to use any network-delivered applications or device-based features I wish without network owner/operator/aggregator interference.

Price

  1. The base device MSRP should be US$700.00 or less.
  2. The network subscription fee should be US$100.00/mo. or less.
  3. Alternately, network subscription fees could be subsidized by ads or traceable in-network affiliate-like purchase agreements or gifting by other services
  4. Application subscriptions should be US$20.00/mo. or less — or ad supported, or free.

Music and Studio flashback

Friday, April 13th, 2007

During the latest reincarnation of my home studio, I managed to dump all of my old studio DATs off to a raw S/PDIF format available in Quicktime Pro (0.1MB/sec @ 44.1khz, just like tape). Tonight I was cleaning up my G5’s media drive and started listening to some of the recordings.

It’s weird to think that 17 years ago, I used to sit on one of my studio computers at about this time of night and chat on bbses while coming up with random and sometimes weird stuff to record. During the day, I’d help studio clients out with their MIDI needs, keyboard stuff or some board engineering and such but at night, I had all the time in the world to experiment with stuff.

The following mp3 files are examples of the type of stuff I recorded when creativity would inspire an allnighter at the studio…